- Flash actionscript 3.0 drawrect movie#
- Flash actionscript 3.0 drawrect code#
- Flash actionscript 3.0 drawrect series#
Once you have the concepts of Sound class, SoundChannel class and Timer class in Flash Action Script 3 you are ready to develop a Media Player in Flash Action Script 3.
Flash actionscript 3.0 drawrect series#
Part 2 of this article series will cover the 2nd methodology.īuilding a Flash Action Script 3 MP3 Player is really easy using Flash Action Script 3 classes. This type of approach is common for Online Flash Action Script 3 MP3 Player. 2- Songs are buffered and streamed from the server and played simultaneously. this approach is suitable when developing a desktop application. 1- Songs are played once they are completely downloaded on the local machine, Part 1 of my Flash Action Script 3 MP3 Player uses this techniques. To Learn More About Memory Optimization read my previous postįlash Action Script 3 MP3 Player can be developed in 2 ways.
Flash actionscript 3.0 drawrect code#
Also this code uses memory optimization techniques to reduce memory leaks. I am writing this first version of Flash Action Script 3 MP3 for beginners so that they can have an idea of Flash Action Script 3 Sound Classes. Need Your comments and support on the articles. Here goes Flash Action Script 3 MP3 Player – Part 1.
Flash actionscript 3.0 drawrect movie#
It is a display object, but unlike a movie clip, it does not include timeline-related methods or properties. An AVM1Movie instance is not the same as a MovieClip instance. When an AVM1 SWF file is successfully loaded, the loaded object (the ntent property) will be an AVM1Movie object. Unlike an ActionScript 3.0 SWF file that runs in AVM2 (ActionScript Virtual Machine 2), a SWF file published for ActionScript 1.0 or 2.0 runs in AVM1 (ActionScript Virtual Machine 1). If the external SWF file has been published with an older version of ActionScript, there are important limitations to consider. Considerations for loading an older SWF file If the external SWF file is published for ActionScript 3.0, this will be either a movie clip or a sprite, depending on which class it extends. When the external SWF file is successfully loaded, it can be accessed through the ntent property. For more information on security and application domain considerations, see Using the ApplicationDomain class and Loading SWF files and images.
![flash actionscript 3.0 drawrect flash actionscript 3.0 drawrect](https://bavotasan.com/wp-content/uploads/2008/10/actionscript3.jpg)
![flash actionscript 3.0 drawrect flash actionscript 3.0 drawrect](https://www.cs.vu.nl/~eliens/assets/flex3/langref/images/rectangle.jpg)
Additionally, if the external SWF file contains classes that share the same namespace as classes in the loading SWF file, you may need to create a new application domain for the loaded SWF file in order to avoid namespace conflicts.
![flash actionscript 3.0 drawrect flash actionscript 3.0 drawrect](https://www.senocular.com/flash/tutorials/as3withmxmlc/images/commandcall.jpg)
Thus, although the process of loading a SWF file may be identical to loading an image, when loading an external SWF file both the SWF file doing the loading and the SWF file being loaded must reside in the same security sandbox if you plan to use ActionScript to communicate in any way to the external SWF file. A SWF file, unlike an image file, may contain ActionScript. This same code can be used to load an external image file such as a JPEG, GIF, or PNG image, by specifying the image file’s url rather than a SWF file’s url. Var request:URLRequest = new URLRequest(" var loader:Loader = new Loader()